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<h1>pvrengine::Material Class Reference</h1>A class detailing material values for meshes such as colour.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="Material_8h-source.html">Material.h</a>&gt;</code>
<p>
Collaboration diagram for pvrengine::Material:<p><center><img src="classpvrengine_1_1Material__coll__graph.png" border="0" usemap="#pvrengine_1_1Material__coll__map" alt="Collaboration graph"></center>
<map name="pvrengine_1_1Material__coll__map">
<area href="classpvrengine_1_1MaterialManager.html" shape="rect" coords="312,436,502,463" alt="">
<area href="classpvrengine_1_1Manager.html" shape="rect" coords="7,329,220,356" alt="">
<area href="classpvrengine_1_1TextureManager.html" shape="rect" coords="244,329,428,356" alt="">
<area href="classdynamicArray.html" shape="rect" coords="246,175,427,201" alt="">
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<area href="classdynamicArray.html" shape="rect" coords="704,175,880,201" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classpvrengine_1_1Material-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a0">Material</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a1">~Material</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a2">Material</a> (<a class="el" href="namespacepvrengine.html#a96">EDefaultMaterial</a> eMat, <a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *pUniformHandler, <a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *pMaterialManager)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a3">Material</a> (const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;original)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a4">operator=</a> (const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;sOtherMaterial)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a5">Material</a> (unsigned int u32Id, const CPVRTString &amp;strPFXFile, const CPVRTString &amp;strTexturePath, const SPODMaterial &amp;sSPODMaterial, <a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *pUniformHandler, <a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *pMaterialManager)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a6">Material</a> (unsigned int u32Id, const CPVRTString &amp;strTexturePath, const SPODMaterial &amp;sSPODMaterial, <a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *pUniformHandler, <a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *pMaterialManager)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CPVRTString&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a7">getEffectFileName</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CPVRTString&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a8">getTextureFileName</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CPVRTString&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a9">getEffectName</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CPVRTString&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a10">getName</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a11">getSkinned</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a12">activate</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a13">activateForMesh</a> (SPODMesh *pMesh)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a14">deactivateArrays</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a15">Deactivate</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a16">setUniformHandler</a> (<a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *pUniformHandler)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a17">getUniformHandler</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classdynamicArray.html">dynamicArray</a>&lt; <a class="el" href="classpvrengine_1_1Uniform.html">Uniform</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a18">getMeshUniforms</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classdynamicArray.html">dynamicArray</a>&lt; <a class="el" href="classpvrengine_1_1Uniform.html">Uniform</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a19">getSkinningUniforms</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a20">getOpacity</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>PVRTVec3&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a21">getAmbient</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>PVRTVec3&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a22">getDiffuse</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>PVRTVec3&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a23">getSpecular</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a24">getShininess</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a25">getBlend</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>EPODBlendFunc&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a26">getBlendSrcRGB</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>EPODBlendFunc&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a27">getBlendSrcA</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>EPODBlendFunc&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a28">getBlendDstRGB</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>EPODBlendFunc&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a29">getBlendDstA</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>EPODBlendOp&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a30">getBlendOpRGB</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>EPODBlendOp&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a31">getBlendOpA</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>PVRTVec4&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a32">getBlendColour</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a33">getBlendInfo</a> (EPODBlendFunc &amp;eSourceRGB, EPODBlendFunc &amp;eDestRGB, EPODBlendFunc &amp;eSourceA, EPODBlendFunc &amp;eDestA, EPODBlendOp &amp;eOpRGB, EPODBlendOp &amp;eOpA, PVRTVec4 &amp;v4Colour)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a34">getValid</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>SPVRTContext *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a35">getContext</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#a36">getMaterialManager</a> ()</td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html#n0">operator&gt;</a> (const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;A, const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;B)</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A class detailing material values for meshes such as colour. 
<p>
<dl compact><dt><b>Description:</b></dt><dd>A class detailing material values for meshes such as colour. </dd></dl>

<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a0" doxytag="pvrengine::Material::Material" ></a><p>
<br><br><h3>Material</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> pvrengine::Material::Material </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>blank constructor. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a1" doxytag="pvrengine::Material::~Material" ></a><p>
<br><br><h3>~Material</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> pvrengine::Material::~<a class="el" href="classpvrengine_1_1Material.html">Material</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>destructor. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a2" doxytag="pvrengine::Material::Material" ></a><p>
<br><br><h3>Material</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> pvrengine::Material::Material </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespacepvrengine.html#a96">EDefaultMaterial</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>eMat</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pUniformHandler</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pMaterialManager</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>eMat</em>&nbsp;</td><td>- type of default material </td></tr>
    <tr><td valign=top><em>pUniformHandler</em>&nbsp;</td><td>- uniform handler this material uses </td></tr>
    <tr><td valign=top><em>pMaterialManager</em>&nbsp;</td><td>- manager for this material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>sets up a material from one of the defaults </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a3" doxytag="pvrengine::Material::Material" ></a><p>
<br><br><h3>Material</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> pvrengine::Material::Material </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>original</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>original</em>&nbsp;</td><td>- other material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>copy constructor </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a5" doxytag="pvrengine::Material::Material" ></a><p>
<br><br><h3>Material</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> pvrengine::Material::Material </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>u32Id</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const CPVRTString &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>strPFXFile</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const CPVRTString &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>strTexturePath</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const SPODMaterial &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sSPODMaterial</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pUniformHandler</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pMaterialManager</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>u32Id</em>&nbsp;</td><td>- identifier for material </td></tr>
    <tr><td valign=top><em>strPFXFile</em>&nbsp;</td><td>- path of PFX for this file </td></tr>
    <tr><td valign=top><em>strTexturePath</em>&nbsp;</td><td>- path of texture for this material </td></tr>
    <tr><td valign=top><em>sSPODMaterial</em>&nbsp;</td><td>- material values from POD </td></tr>
    <tr><td valign=top><em>pUniformHandler</em>&nbsp;</td><td>- uniform handler this material uses </td></tr>
    <tr><td valign=top><em>pMaterialManager</em>&nbsp;</td><td>- manager for this material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>sets up a material from POD/PFX values </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a6" doxytag="pvrengine::Material::Material" ></a><p>
<br><br><h3>Material</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> pvrengine::Material::Material </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>u32Id</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const CPVRTString &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>strTexturePath</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const SPODMaterial &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sSPODMaterial</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pUniformHandler</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pMaterialManager</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>u32Id</em>&nbsp;</td><td>- identifier for material </td></tr>
    <tr><td valign=top><em>strTexturePath</em>&nbsp;</td><td>- path of texture for this material </td></tr>
    <tr><td valign=top><em>sSPODMaterial</em>&nbsp;</td><td>- material values from POD </td></tr>
    <tr><td valign=top><em>pUniformHandler</em>&nbsp;</td><td>- uniform handler this material uses </td></tr>
    <tr><td valign=top><em>pMaterialManager</em>&nbsp;</td><td>- manager for this material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>sets up a material from a POD texture </dd></dl>
    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a12" doxytag="pvrengine::Material::activate" ></a><p>
<br><br><h3>activate</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool pvrengine::Material::activate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>Activates this material for rendering </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a13" doxytag="pvrengine::Material::activateForMesh" ></a><p>
<br><br><h3>activateForMesh</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool pvrengine::Material::activateForMesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">SPODMesh *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pMesh</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>Activates this material for rendering </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a15" doxytag="pvrengine::Material::Deactivate" ></a><p>
<br><br><h3>Deactivate</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void pvrengine::Material::Deactivate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>Deactivates this material for rendering </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a14" doxytag="pvrengine::Material::deactivateArrays" ></a><p>
<br><br><h3>deactivateArrays</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool pvrengine::Material::deactivateArrays </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>deactivates the arrays used to render this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a21" doxytag="pvrengine::Material::getAmbient" ></a><p>
<br><br><h3>getAmbient</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> PVRTVec3 pvrengine::Material::getAmbient </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>Ambient value </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the ambient colour setting for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a25" doxytag="pvrengine::Material::getBlend" ></a><p>
<br><br><h3>getBlend</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool pvrengine::Material::getBlend </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>whether this material needs blending or not </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves whether this material needs blending or not </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a32" doxytag="pvrengine::Material::getBlendColour" ></a><p>
<br><br><h3>getBlendColour</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> PVRTVec4 pvrengine::Material::getBlendColour </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a29" doxytag="pvrengine::Material::getBlendDstA" ></a><p>
<br><br><h3>getBlendDstA</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> EPODBlendFunc pvrengine::Material::getBlendDstA </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a28" doxytag="pvrengine::Material::getBlendDstRGB" ></a><p>
<br><br><h3>getBlendDstRGB</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> EPODBlendFunc pvrengine::Material::getBlendDstRGB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a33" doxytag="pvrengine::Material::getBlendInfo" ></a><p>
<br><br><h3>getBlendInfo</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void pvrengine::Material::getBlendInfo </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">EPODBlendFunc &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>eSourceRGB</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>EPODBlendFunc &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>eDestRGB</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>EPODBlendFunc &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>eSourceA</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>EPODBlendFunc &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>eDestA</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>EPODBlendOp &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>eOpRGB</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>EPODBlendOp &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>eOpA</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>PVRTVec4 &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>v4Colour</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a31" doxytag="pvrengine::Material::getBlendOpA" ></a><p>
<br><br><h3>getBlendOpA</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> EPODBlendOp pvrengine::Material::getBlendOpA </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a30" doxytag="pvrengine::Material::getBlendOpRGB" ></a><p>
<br><br><h3>getBlendOpRGB</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> EPODBlendOp pvrengine::Material::getBlendOpRGB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a27" doxytag="pvrengine::Material::getBlendSrcA" ></a><p>
<br><br><h3>getBlendSrcA</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> EPODBlendFunc pvrengine::Material::getBlendSrcA </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a26" doxytag="pvrengine::Material::getBlendSrcRGB" ></a><p>
<br><br><h3>getBlendSrcRGB</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> EPODBlendFunc pvrengine::Material::getBlendSrcRGB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
accessors <dl compact><dt><b>Returns:</b></dt><dd></dd></dl>
<dl compact><dt><b>Description:</b></dt><dd></dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a35" doxytag="pvrengine::Material::getContext" ></a><p>
<br><br><h3>getContext</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> SPVRTContext* pvrengine::Material::getContext </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>Context for this material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the context for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a22" doxytag="pvrengine::Material::getDiffuse" ></a><p>
<br><br><h3>getDiffuse</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> PVRTVec3 pvrengine::Material::getDiffuse </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>Diffuse value </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the diffuse colour setting for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a7" doxytag="pvrengine::Material::getEffectFileName" ></a><p>
<br><br><h3>getEffectFileName</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> CPVRTString pvrengine::Material::getEffectFileName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>path to PFX file for this material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the path to the PFX file for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a9" doxytag="pvrengine::Material::getEffectName" ></a><p>
<br><br><h3>getEffectName</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> CPVRTString pvrengine::Material::getEffectName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>name of the effect for this material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the name of the effect for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a36" doxytag="pvrengine::Material::getMaterialManager" ></a><p>
<br><br><h3>getMaterialManager</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a>* pvrengine::Material::getMaterialManager </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>manager for this material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves manager for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a18" doxytag="pvrengine::Material::getMeshUniforms" ></a><p>
<br><br><h3>getMeshUniforms</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classdynamicArray.html">dynamicArray</a>&lt;<a class="el" href="classpvrengine_1_1Uniform.html">Uniform</a>&gt;* pvrengine::Material::getMeshUniforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>array of mesh uniforms </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the uniforms that must be initialised per mesh </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a10" doxytag="pvrengine::Material::getName" ></a><p>
<br><br><h3>getName</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> CPVRTString pvrengine::Material::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>name of this material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the name of this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a20" doxytag="pvrengine::Material::getOpacity" ></a><p>
<br><br><h3>getOpacity</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> VERTTYPE pvrengine::Material::getOpacity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>opacity value </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the opacity setting for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a24" doxytag="pvrengine::Material::getShininess" ></a><p>
<br><br><h3>getShininess</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> VERTTYPE pvrengine::Material::getShininess </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>Shininess value </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the shininess setting for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a11" doxytag="pvrengine::Material::getSkinned" ></a><p>
<br><br><h3>getSkinned</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool pvrengine::Material::getSkinned </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>does this material use skinning </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves whether this material uses skinning or not </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a19" doxytag="pvrengine::Material::getSkinningUniforms" ></a><p>
<br><br><h3>getSkinningUniforms</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classdynamicArray.html">dynamicArray</a>&lt;<a class="el" href="classpvrengine_1_1Uniform.html">Uniform</a>&gt;* pvrengine::Material::getSkinningUniforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>array of skinning uniforms </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the uniforms that are required for skinning </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a23" doxytag="pvrengine::Material::getSpecular" ></a><p>
<br><br><h3>getSpecular</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> PVRTVec3 pvrengine::Material::getSpecular </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>Specular value </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the specular colour setting for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a8" doxytag="pvrengine::Material::getTextureFileName" ></a><p>
<br><br><h3>getTextureFileName</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> CPVRTString pvrengine::Material::getTextureFileName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>path to the texture file for this material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the path to the texture file for this material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a17" doxytag="pvrengine::Material::getUniformHandler" ></a><p>
<br><br><h3>getUniformHandler</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a>* pvrengine::Material::getUniformHandler </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>uniform handler currently referenced by this material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves the uniform handler </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a34" doxytag="pvrengine::Material::getValid" ></a><p>
<br><br><h3>getValid</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool pvrengine::Material::getValid </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>whether this material has initialised properly </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves whether this material has initialised properly </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a4" doxytag="pvrengine::Material::operator=" ></a><p>
<br><br><h3>operator=</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1Material.html">Material</a>&amp; pvrengine::Material::operator= </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>sOtherMaterial</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>sOtherMaterial</em>&nbsp;</td><td>- another material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>assignment operator </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a16" doxytag="pvrengine::Material::setUniformHandler" ></a><p>
<br><br><h3>setUniformHandler</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void pvrengine::Material::setUniformHandler </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pUniformHandler</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>pUniformHandler</em>&nbsp;</td><td>- uniform handler to be referenced by this material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>sets the uniform handler </dd></dl>
    </td>
  </tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a class="anchor" name="n0" doxytag="pvrengine::Material::operator>" ></a><p>
<br><br><h3>operator></h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool operator&gt; </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>A</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classpvrengine_1_1Material.html">Material</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>B</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>A</em>&nbsp;</td><td>- a material object </td></tr>
    <tr><td valign=top><em>B</em>&nbsp;</td><td>- a material object </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>compares the identifiers of two materials so that they can be sorted. </dd></dl>
    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Material_8h-source.html">Material.h</a></ul>
<br>
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